
Applicable races found throughout the world. Information on the quasi-Bronze Age tech found in CoC2 either as a tangible object or conceptual vocabulary. General story details and bits of background history on some events that have an impact in the world of Savarra. Classes determine what you're able to do in combat, through a combination of passive perks and active talents, which include things like magic spells and fighting styles. Details regarding the engine and internal structure of data can be found here. Consumables - Transformative Items.įor information about internal mechanics, formulas, and other implementation specifics, see Game Mechanics. Throughout the Champion's adventures in the world, they will be able to enter specific locations of note, which may contain friends or enemies. These locations act as safe zones that the Champion can move to and from freely, and they contain inhabitants that the Champion can visit at anytime. See Regions for more detailed breakdowns of each area in the game. The game features a number of different regions, each of which generally contains its own set of locations, dungeons, enemies, and items. Events are scenarios that have a degree of importance and possible urgency, but are not directly tied to a quest. The current goals, as well as one's own musings about the situation, can be read in the journal. These characters are usually unnamed and random each time, which means that the Champion normally will not encounter the same one during repeat encounters.įrom the first moments of the game, with more being found along the journey, our character will be tasked with various jobs. Generic characters are normally combat-only encounter characters that can be randomly encountered in certain regions. See Characters if looking for a specific type of character. Persistent characters, though not always named, are characters that can usually be encountered at a specific location, hold a specific impact to a plot or quest, or have interactions with the Champion that can affect either themselves, the Champion, or other characters - essentially, these characters are unique. Champ on In-game Save Editor To the one who created this card I don't know whether you know this or not but, You can also edit your saves via coc.The Version History contains a log of what has been added or changed in the game over time.īefore asking a question, please see Frequently Asked Questions. Tornaco Vasco on In-game Save Editor Well I checked through the "debug wand" perhaps you could get it in camp when debug mode is on. No cheating! Shylok Vakarian moved In-game Save Editor higher. Access to the save editor is disabled entirely in Hardcore Mode. You will also even be able to change your appearance. You'll eventually be able to add, change, and remove key items, status effects and perks. In-game Save Editor As of right now, the secret debug menu only allows you to spawn items and change stats and flags. To have one built in would be convenient as I can only edit data of that of vanilla COC. I'm going to honest and say that I use a save editor for many, if not most things.
#COC 2 EDITOR MOD#
It can be used on the mod version, however it cannot edit any mod specific content as it does not have the flags. Though if it's too hard then it is what it is. I also suggest to be able to change sizes like heightmusclethickness etc when using the debug wand. Well I checked through the "debug wand" perhaps you could get it in camp when debug mode is on. As of right now, the secret debug menu only allows you to spawn items and change stats and flags.
